I think we’re going to spoil you guys. Yes, that is now 3 podcasts in a row. And this one is more meme-tastic than most, if you can believe it.
That’s right, much of the beginning of this podcast is about the release of our game of games here at GamerSushi, Resident Evil 6. This is the celebration of all things good and proper, and the end of our time of mourning now that Resident Evil 5 has passed into the annals of gaming yesteryear. So yes, there is much rejoicing. And hopefully you’ll join us as we pave the way for the Game of Our Time.
Besides us going fanboy-tastic on RE6, we also talk about RPGs and choices, Bioshock Infinite and Modern Warfare 3. After all of that, we play a game of Over/Under, where project review scores for the next few months of releases, including Mass Effect 3, Twisted Metal and Final Fantasy XIII-2. As always, I’m right again and win at everything. This should be no surprise by now.
After the long-awaited arrival of last week’s video podcast, many of you expressed your wishes that we not wait so long before the release of the next one. Well, for the first time in my life, I’m afraid I won’t be disappointing all of you – here’s a brand new podcast, fully of shiny gaming stories, GamerSushi memes and all kinds of other wonders.
This podcast brought us the monumental task of trying to recap an entire season’s worth of games, ranging from Bastion all the way to Skyrim. We used this as an excuse to try out a new game, Lightning Round, and I think all of you are going to be happy with the results. It was a nice way to run down a staggering list of games in a way that didn’t take 87 podcasts and two years of our blabbering to cover.
In addition, we played a game of Buy or Sell with a number of industry topics. Like we do. Listen up and enjoy, friends.
This post was actually written by Eddy, posted by Nick. Just to clear up any confusion.
Wow. Uh, hi dudes. I know it hasn’t been a long time since we’ve chatted, but it’s certainly been a long time since we’ve chatted in this format – you know, the format where I’m bringing you a brand new podcast. So that’s pretty cool, right? Especially considering the fact that this isn’t a normal podcast, but a special video podcast!
Yes, this is the long-rumored video podcast from GamerSushi Weekend, AKA PAX South, where the GamerSushi dudes convened for a weekend of hanging out, video gaming, drinking and yes, podcasting. I know it’s pretty ridiculous that it’s just now coming out almost six months later, but sometimes life happens and bearded dudes have to go to California to work. And yeah, that gets in the way every now and then.
Of all the things to mod into Skyrim, I’m not sure that Randy Savage was at the top of the list, but here we are in 2012 and someone has found a way to put the Macho Man into the game. The video detailing the mod is three minutes of pure terror and hilarity.
Originally I thought the mod would just replace the voices of the dragons with soundbites of Randy Savage, but when I saw what had become of their appearance, well, that’s a whole other story. I just couldn’t stop laughing when the guards heard the cry of at the beginning of the video and started acting scared. Good stuff! Here’s the link if you want to try out the Skyrim Macho Man mod for yourself.
I’m a huge fan of Final Fantasy VI, it being my favorite game of all time and everything, but apparently there is something I’ve never know about it: it can be broken in the most bizarre and fun ways possible. A user on the SomethingAwful forums (via 1UP) named Elephantgun posted the below video, which not only shows him having an airship in the opening minutes of the game, but also causing the game to go completely haywire when he uses Relm’s Sketch skill against an invisible enemy. See for yourself:
Pretty crazy, right? Are there any games out there that have similar glitches that you like to use? Have you ever discovered any yourself? Hit me!
Seems that the GamerSushi staff is on something of a Metal Gear Solid kick lately, but what other video game series can inspire people to randomly bust into a musical number? (Inside joke, don’t worry.) While Anthony was adventuring through the depths of Shadow Moses, I found a video of a guy absolutely breaking Metal Gear Solid 3 and it’s pretty amusing (and maybe a little frightening).
That’s the end result of hours of hours of practice, ladies and gents. I’m impressed by this showing, and I’m always fascinated by the ways people can find to creatively bypass the “game” aspect of most titles and create something new. Do you guys have any examples of this?
One thing we’re missing from gaming is a list of “commandments” for developers to follow when making games. We’ve kind of a reached a point where a lot of this kind of stuff is standardized but there are still little missteps that occur that makes you question the sanity of the person who insisted that this thing make it into their game.
The chaps over at Rock Paper Shotgun put together what they call The Complete Rules for Games a humorous look at some of the guidelines for making games. As RPS is a PC-oriented site some of the stuff includes some PC things that might seem obvious but are still overlooked by most developers. The cause of this is that a lot of PC titles are console ports, but still, there are some great points in here. The ability to skip opening cut-scenes is essential, but there are still games that insist on making you watch the opening video. Why?!
So, what do you think about the list? Any essential additions you want to make?
I’ve got plenty of gaming-related secrets. A few of them I’ve shared before, but some are so embarrassing that I dare not ever let them see the light of day. These include times that I spent hours going about a task the wrong way in an RPG, re-rolling characters and bumping certain games down to easier difficulties because there were no achievements associated with finishing it on Normal. Yup.
And while I won’t speak directly about some of those things, the guys over at Wiki Game Guides have put together a rather humorous (and sadly familiar) collection of the 10 Most Humbling Experiences that a gamer can go through. This list might make you laugh and cry all at once, because it includes getting “perfected” in a fighting game, being asked to switch to Bass in Rock Band and running into the first Goomba in Mario 1-1. Each of those may have happened to me at some point. In a past life. I don’t like to talk about it.
So what about you guys? How many of these things have you experienced? What are some of your biggest gaming shames?
Any day that I get to use alliteration in a post title is a swell day for me, and perhaps all of mankind. OK, probably not.
I’ve taken this brief break from my weekend of playing Skyrim until my thumbs fall off to point your attention to a hilarious post I saw over on Ranker. This humorous list chronicles the 13 Greatest Moments in Video Game Griefing History, and I think it’s worth every second you spend looking at it.
While griefing is a mostly vile and contemptible practice, I can’t help but laugh when griefers really get creative and think beyond the box of the typical racial and homophobic slurs. Case in point: the number one entry on the list, where a clever Spy in TF2 posted sprays of models in order to knife other players in the back when they stopped to oggle.
What are your favorite entries on the list? Have you ever seen some creative and hilarious griefing that you couldn’t help but admire? Go!
OK, we’ve seen some absolutely wild, are-you-freaking-kidding-me type promotional stunts pulled for games quite a bit in the last few years. Hearing about the new, wacky schemes that these companies will go to in order to win over some fans or promote their games is starting to become old hat. We’re sort of used to these antics by now.
Sort of.
You see, Kevin Butler (or Sony, if you want to be uppity about it), VP of everything PS3, is offering gamers $10,000 for whoever can hold out their arms the longest via webcam. Yes, really.
The “Uncharted 3: Grab the Ring” contest rewards those with superior arm-holding stamina up to $500 each day (for the winner of the day) and $10,000 for the overall best time. The current champion at the moment has done so for over 2 hours.
Normally our daily WTFs are things that we think are appalling, but this one is just plain silly. I really don’t have much of an opinion on it. So yeah. Get to those webcams if you want in on this ridiculous promotion. Any takers?
Or I suppose it’ll be the day after Halloween by the time you read this, but that’s no reason to be any less festive, is it? Every year, we try to give some kind of feature towards the day of ghouls and goblins, and 2011 is no different. While in the past we may have covered a list of scariest games or done a Halloween Pop Quiz, this year I wanted to skew in a bit of a different direction.
Ever since Battlefield 3 came out last week (I bet you thought I would stop writing about it, eh?) I’ve been kind of obsessed with the multiplayer portion. Seriously, you guys, it’s quite good and I’d say it’s going to end up as the best of the year. One thing I’m lamenting about the multiplayer, though is that defibrillators can no longer be used to kill your enemies. I’d say this is a serious oversight on DICE’s part, because killing people with defibs kind of feels like this:
I’m kind of a huge fan of Corridor Digital’s work, so expect to see more of their gaming related stuff on here. What did you guys think of the video? Any thoughts on BF3′s multiplayer?
What happened to the simple days of our youth, when we had no idea that a new game was coming out until we saw an advertisement on TV or accidentally stumbled across the actual title on store shelves? In the age of information overload (which I’ve written about here before), such an occurrence is less and less likely to happen.
It’s funny thinking back to my anticipation level for titles over the years as I’ve grown up. It started with magazine subscriptions and previews and eventually worked its way up to disc-based demos, kiosks and ultimately the Internet. Nowadays, it’s getting much more difficult to ignore all of the media associated with the games we’re dying to play. No matter where you look, there’s some kind of data bombardment, beckoning you to pre-order from this or that store, trying to get you to buy the ultra mega editions and watch every last 10 second non-game footage teaser trailer.
What happened to simplicity? That’s what Kotaku writer Kirk Hamilton (or Eddy’s boyfriend, as Nick refers to him) asks in a hilarious piece which looks at buying a book versus buying a video game. In it, he lampoons pre-order bonuses, betas, previews and everything else under the sun.
It’s great stuff, and really makes one wonder about just how far we’ve come. Although you could also wonder just how much gaming sites contribute to all this madness. Just a thought. What do you guys think about all this? Do you think video game purchasing has become needlessly complex? Go!
Glitches are part and parcel of any software experience, but there are a few that stand above the rest. The comedy alchemists over at Cracked have put together a list of eight horrifying video game glitches that are sure to terrify the wits out of you. Red Dead Redemption and the notoriously buggy Fallout: New Vegas are on the list but there are a couple on here from games that I never even knew about that are pretty freaky.
The “manimals” from Red Dead Redemption received a lot of attention after the games release and I’ve seen plenty of glitches in Fallout: New Vegas besides the one listed, but the creepy Watson glitch really caught me off guard. The talking bodies from Call of Duty was something I hadn’t seen before either.
Have you guys seen these specific glitches before? Got any other disturbing ones you one to share?
Everyone knows about the recent and heated feud between the Call of Duty and Battlefield franchises, as kicked into high gear by EA. With both of these juggernauts bearing down on each other this Fall season, it’s looked something like Godzilla versus Mothra, the two beasts lumbering into our collective view and ready to do battle.
However, there’s another number three hitting this season, and it doesn’t want to be forgotten: Saint’s Row: The Third. The newest installment of the open world gangster playground from THQ is now on the scene, trolling on both Modern Warfare 3 and Battlefield 3 with this brand new trailer, which also happens to be packed full of win.
Every new bit of media I see about this game ensures that it’s going to be a day one pick up. What about you guys?
While it can be maddening to wait for word on an anticipated game release, it’s probably a good thing that more developers don’t tip their hands too early. Very often in creative processes, the seeds of an original idea morph into something that the creators don’t quite anticipate, both for good and ill.
It seems the same is true with gaming. You see, Cracked has put out a hilarious (and somewhat frightening) list of 6 Baffling Early Prototypes of Your Favorite Video Games. Although you’ve no doubt heard some of the highlights of this list (Super Mario Bros 2 and Halo come to mind), there are others that are downright shocking. Ocarina of Time as an FPS? The original Super Mario involved a gun-slinging plumber? This is the stuff that rocks world views, my friends. And perhaps even socks.
Personally, while I can tend to be an information hound, I have to say that I’m glad that sometimes we don’t know every little detail of development as it’s going down. Think of all the fan overreactions we’d hear about on a daily basis if we saw extremely early iterations of games that more than likely changed over the development cycle.
What do you guys think of this list? Are you glad that developers hold back on what they have to show until closer to release? Or do you wish that they would show us sooner?
I’ve gotten to the point now in my gaming career where I automatically assume I know everything there is to know about a game and its interface. With the standardization of most control set-ups, I’m usually correct but there are certain times where something about a game will mystify me to no end and force me to crack open the manual.
The last time I can clearly remember this happening was with Deus Ex: Human Revolution where it took me a good six hours before I realized that holding down the “Y” button on my 360 controller would open up the quick inventory and allow me to swap items lickety-split. Before that I had been doing the complicated dance of pausing, opening the menu and exchanging things from there. I felt that the lack of an expedited way to manipulate your cache was a pretty glaring omission from an otherwise excellent game, so you can imagine how red my face was when a casual perusal of the instructions told me that I was doing things the hard way.
Another game that came under some moderate fire recently for not spelling things out clearly enough was Bastion where people apparently didn’t know that you could re-do the challenges without exiting and going all the way back to the titular stronghold and picking them again. This was fairly obvious to me but a few people I follow on Twitter (non-GamerSushi folks, just so no one thinks I’m calling them out) seemed to run into this problem constantly.
While no one likes to admit that they’re not the best at something (gamers especially), I was wondering if you guys had any embarrassing stories of this nature to share. Was it something like my Deus Ex mishap, or the Bastion one? Go!
One game that’s recently received a lot of flack about poorly designed boss battles is Deus Ex: Human Revolution. While I commend the dudes at Eidos for trying to give the game that old school flavor, I think most people would prefer to have no boss fights at all over lame bosses.
As bad as a repetitive or boring enemy is, he is at his most heinous when he is cheap, or virtually unbeatable. I think we’ve all seen our fair share of these. In case you haven’t, or you need your memory refreshed, Dorkly has put together a list of the 7 cheapest boss fights in all of gaming.
I can’t say I’ve actually dealt with all of these antagonists first hand, but I know that Sephiroth in Kingdom Hearts was one ridiculous mofo, dishing out death with a flash of his blade and that iconic silver hair. Also, I remember Death Egg being a total bastard in Sonic 2.
Were any of these familiar to you guys? Were there any cheap bosses that you think should have been on the list? What are some of the best boss encounters you can remember in recent years?
We’ve been going a bit Deus Ex: Human Revolution crazy around these parts. Judging by your responses to Mitch’s review, I’m sure you all are doing the same. For my part, the game might be at my list for favorite game of the year at the moment, but that could easily change once I finish it and some other games start landing in my lap over the next few months.
While many people enjoy the game, there are a few having some fun at its expense in relation to the original Deus Ex. Take Deus Ex Unreal Revolution, for instance, where the original game is mashed up with cues from Deus Ex: Human Revolution. It’s a little bit too on the nose with the whole “new games suck and old games are the best ever” train, but it still managed to have some pretty funny bits in it.
It’s interesting. As aware as I am of all of DXHR’s faults, I can totally get past them. As one review I read mentioned, that’s the difference in a game that’s well designed as opposed to well made. It’s also what happens when a developer takes risks and chances during development.
So what did you guys think about this? For the lulz?
A new podcast appears? Yup. It’s been a couple of weeks since we recorded this, but I thought you’d like to have it anyway. We’re talking about some old news at this point, but there’s some entertaining bits in there about Counter-Strike: GO, Bethesda Versus Notch and Diablo 3 on consoles.
The super exciting news is that next week’s podcast release will be extra awesome, as it was done over GamerSushi weekend last weekend. Yes, all of us in the same room, acting the fool. It’s entertaining stuff, and by no means should keep you from enjoying this episode as well.
Nick tried editing this one in a different format than normal. It should play mostly the same, but if you open it in Quicktime, you can advance through chapters with the arrows, which is kind of cool. Have fun, gents and ladies.