<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
>

<channel>
	<title>GamerSushi</title>
	<atom:link href="http://nickcomardo.com/gsworking/feed/?doing_wp_cron=1369007266.4275460243225097656250" rel="self" type="application/rss+xml" />
	<link>http://nickcomardo.com/gsworking</link>
	<description>Byte-sized bits of gaming news and features.</description>
	<lastBuildDate>Thu, 31 Jan 2013 04:41:18 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
<!-- podcast_generator="Blubrry PowerPress/4.0.6" -->
	<itunes:summary>Byte-sized bits of gaming news and features.</itunes:summary>
	<itunes:author>GamerSushi</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://nickcomardo.com/gsworking/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>Byte-sized bits of gaming news and features.</itunes:subtitle>
	<image>
		<title>GamerSushi</title>
		<url>http://nickcomardo.com/gsworking/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://nickcomardo.com/gsworking</link>
	</image>
		<item>
		<title>The GamerSushi Show, Ep 38: Managing Your Assassins in Space</title>
		<link>http://nickcomardo.com/gsworking/2012/01/25/the-gamersushi-show-ep-38-managing-your-assassins-in-space/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/25/the-gamersushi-show-ep-38-managing-your-assassins-in-space/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 19:06:16 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[The GamerSushi Show]]></category>
		<category><![CDATA[bioshock infinite 1999 mode]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[modern warfare 3]]></category>
		<category><![CDATA[resident evil 6]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18214</guid>
		<description><![CDATA[We talk Resident Evil 6, Mass Effect 3 and Assassins in Space. Duh.]]></description>
				<content:encoded><![CDATA[<p>I think we&#8217;re going to spoil you guys. Yes, that is now 3 podcasts in a row. And this one is more meme-tastic than most, if you can believe it.</p>
<p>That&#8217;s right, much of the beginning of this podcast is about the release of our game of games here at GamerSushi, Resident Evil 6. This is the celebration of all things good and proper, and the end of our time of mourning now that Resident Evil 5 has passed into the annals of gaming yesteryear. So yes, there is much rejoicing. And hopefully you&#8217;ll join us as we pave the way for the Game of Our Time.</p>
<p>Besides us going fanboy-tastic on RE6, we also talk about RPGs and choices, Bioshock Infinite and Modern Warfare 3. After all of that, we play a game of Over/Under, where project review scores for the next few months of releases, including Mass Effect 3, Twisted Metal and Final Fantasy XIII-2. As always, I&#8217;m right again and win at everything. This should be no surprise by now.Read the rest of <a href="http://nickcomardo.com/gsworking/2012/01/25/the-gamersushi-show-ep-38-managing-your-assassins-in-space/">The GamerSushi Show, Ep 38: Managing Your Assassins in Space</a> (72 words)</p>
<hr />
<p><small> Eddy for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/25/the-gamersushi-show-ep-38-managing-your-assassins-in-space/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/25/the-gamersushi-show-ep-38-managing-your-assassins-in-space/#comments">No comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/25/the-gamersushi-show-ep-38-managing-your-assassins-in-space/&title=The GamerSushi Show, Ep 38: Managing Your Assassins in Space">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/bioshock-infinite-1999-mode/" rel="tag">bioshock infinite 1999 mode</a>, <a href="http://nickcomardo.com/gsworking/tag/mass-effect-3/" rel="tag">mass effect 3</a>, <a href="http://nickcomardo.com/gsworking/tag/modern-warfare-3/" rel="tag">modern warfare 3</a>, <a href="http://nickcomardo.com/gsworking/tag/resident-evil-6/" rel="tag">resident evil 6</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/25/the-gamersushi-show-ep-38-managing-your-assassins-in-space/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://nickcomardo.com/gsworking/podcast/gamersushishow-ep138.mp3" length="120559334" type="audio/mpeg" />
			<itunes:keywords>bioshock infinite 1999 mode,mass effect 3,modern warfare 3,resident evil 6</itunes:keywords>
	<itunes:subtitle>We talk Resident Evil 6, Mass Effect 3 and Assassins in Space. Duh.</itunes:subtitle>
		<itunes:summary>We talk Resident Evil 6, Mass Effect 3 and Assassins in Space. Duh.</itunes:summary>
		<itunes:author>GamerSushi</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:23:37</itunes:duration>
	</item>
		<item>
		<title>Tiny Tower is the Dumbest Game I Can&#8217;t Stop Playing</title>
		<link>http://nickcomardo.com/gsworking/2012/01/24/tiny-tower-is-the-dumbest-game-i-cant-stop-playing/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/24/tiny-tower-is-the-dumbest-game-i-cant-stop-playing/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 23:26:41 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[iPhone gaming]]></category>
		<category><![CDATA[iphone gaming]]></category>
		<category><![CDATA[tiny tower]]></category>
		<category><![CDATA[tiny tower iphone]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18196</guid>
		<description><![CDATA[
I don&#8217;t know why Jeff gets the rap around here as the iOS game guy, I&#8217;m just as guilty as putting as much time into my iPhone as my PC or consoles. Maybe it&#8217;s because I play more than two or three of the major triple A titles every year, but I digress.
Recently I&#8217;ve become addicted to a game called Tiny Tower made by NimbleBit. It&#8217;s actually been out for quite a while but I didn&#8217;t check it out until recently. This is one of the benefits of iPhone gaming, ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1327431304_4cf37121990604a1047444a83b1d0b5b.png"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1327431304_4cf37121990604a1047444a83b1d0b5b.png" alt="" title="tiny tower" width="500" height="280" class="alignnone size-full wp-image-18199" /></a></p>
<p>I don&#8217;t know why Jeff gets the rap around here as the iOS game guy, I&#8217;m just as guilty as putting as much time into my iPhone as my PC or consoles. Maybe it&#8217;s because I play more than two or three of the major triple A titles every year, but I digress.</p>
<p>Recently I&#8217;ve become addicted to a game called Tiny Tower made by NimbleBit. It&#8217;s actually been out for quite a while but I didn&#8217;t check it out until recently. This is one of the benefits of iPhone gaming, in my opinion, there&#8217;s not really a rush to get to the newest titles quickly (there are exceptions like Sword and Sworcery and Infinity Blade). Mechanically the game is very similar to Game Dev Story, but instead of running a studio, you build and maintain an apartment/shopping center and stock it with stores for your little &#8220;bitizens&#8221; to work in. There&#8217;s actually very little game here after the opening few hours; aside from a bit of re-stocking every now and then and building new floors, the game is hands-off for most of the time.</p>
<p>So why am I so addicted to it? Part of it is that the game taps into the aspect of my personality that really loves sim titles. Even if Tiny Tower requires very little attention from me, I still like the feeling of running something and micro-managing different aspects of it if I can. Even though the stores you get are random (and fall into different categories like retail, service and food, to name a few) you still need to staff them with bitizens who are good at those types of job, and try to get them into their dream jobs if you can.  Another reason I really like Tiny Tower is because the game works on a similar concept to the Achievement noise, as the it will constantly chime at you when it needs to be re-stocked or when something else happens. It&#8217;s the definition of Pavlov&#8217;s Bell, and I hate it and love it for that. It&#8217;s the perfect game to have on your phone because it requires little attention and even when you have it open it only has you doing menial tasks like moving the elevator between floors.</p>
<p>So much of my time is spent glued to my phone because of this game, even though I spend very little of that time actually doing something. Have you guys tried Tiny Tower? Is there a game that you&#8217;re addicted to for a stupid reason? Go!</p>
<hr />
<p><small> Mitch for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/24/tiny-tower-is-the-dumbest-game-i-cant-stop-playing/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/24/tiny-tower-is-the-dumbest-game-i-cant-stop-playing/#comments">2 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/24/tiny-tower-is-the-dumbest-game-i-cant-stop-playing/&title=Tiny Tower is the Dumbest Game I Can&#8217;t Stop Playing">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/iphone-gaming/" rel="tag">iphone gaming</a>, <a href="http://nickcomardo.com/gsworking/tag/tiny-tower/" rel="tag">tiny tower</a>, <a href="http://nickcomardo.com/gsworking/tag/tiny-tower-iphone/" rel="tag">tiny tower iphone</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/24/tiny-tower-is-the-dumbest-game-i-cant-stop-playing/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Saint&#8217;s Row 3 and the Out of Date Escort Mission</title>
		<link>http://nickcomardo.com/gsworking/2012/01/23/saints-row-3-and-the-out-of-date-escort-mission/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/23/saints-row-3-and-the-out-of-date-escort-mission/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 03:25:18 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[GamerSushi Asks]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[escort missions]]></category>
		<category><![CDATA[saints row 3]]></category>
		<category><![CDATA[saints row the third]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18109</guid>
		<description><![CDATA[
I&#8217;d like to consider myself a fairly patient gamer. I don&#8217;t have too many deal breakers or things that make me want to lambast a particular game in general. I&#8217;m very much able to greatly enjoy a number of titles despite small (and sometimes even massive) failures. That being said, there are occasional stumbling blocks I hit when playing a game that throw me for a loop. 
Take Saint&#8217;s Row 3 for instance, a game that I love dearly at the moment. For all of its zany mayhem, hilarious writing ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/SaintsRow3.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/SaintsRow3.jpg" alt="Saint&#039;s Row 3" title="SaintsRow3" width="501" height="258" class="alignnone size-full wp-image-18183" /></a></p>
<p>I&#8217;d like to consider myself a fairly patient gamer. I don&#8217;t have too many deal breakers or things that make me want to lambast a particular game in general. I&#8217;m very much able to greatly enjoy a number of titles despite small (and sometimes even massive) failures. That being said, there are occasional stumbling blocks I hit when playing a game that throw me for a loop. </p>
<p>Take Saint&#8217;s Row 3 for instance, a game that I love dearly at the moment. For all of its zany mayhem, hilarious writing and occasional forward-thinking (such as the GPS arrows on your HUD), the game has the occasional bothersome design hiccup. The biggest offender? Escort missions. </p>
<p>Like the top of some ancient relic poking through an otherwise serene landscape, these out of date mission prompts completely disrupt the flow of the game for me. What&#8217;s worse than that is the fact that for the first few hours, nearly every other mission you&#8217;re performing is an escort mission of some kind. Sure, they take on different shapes &#8211; you could be escorting someone below you while raining down rocket launcher fire or protecting a pimp while he goes to make girl/drug deals, but in the end it&#8217;s all the same.</p>
<p>As much as I should be used to these things appearing so frequently in games, it kind of seems like we should be past them now as a medium. I&#8217;m not saying that they should never appear again, but I do have to say that I&#8217;m surprised by their frequency, considering the fact that they have almost never been in the entire history of the people of Earth. I mean really, shouldn&#8217;t we have left these things behind last gen? I&#8217;m surprised that we still see these at all. You can add exploding red barrels to that list, as well. But I could be the only one that feels that way.</p>
<p>What do you guys think? Are escort missions out of date? Are there any other random gameplay tropes that still surprise you with how often they appear in modern games? Go!</p>
<hr />
<p><small> Eddy for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/23/saints-row-3-and-the-out-of-date-escort-mission/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/23/saints-row-3-and-the-out-of-date-escort-mission/#comments">One comment</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/23/saints-row-3-and-the-out-of-date-escort-mission/&title=Saint&#8217;s Row 3 and the Out of Date Escort Mission">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/escort-missions/" rel="tag">escort missions</a>, <a href="http://nickcomardo.com/gsworking/tag/saints-row-3/" rel="tag">saints row 3</a>, <a href="http://nickcomardo.com/gsworking/tag/saints-row-the-third/" rel="tag">saints row the third</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/23/saints-row-3-and-the-out-of-date-escort-mission/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>BioShock Infinite Steps Up the Difficulty with 1999 Mode</title>
		<link>http://nickcomardo.com/gsworking/2012/01/21/bioshock-steps-up-the-difficulty-with-1999-mode/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/21/bioshock-steps-up-the-difficulty-with-1999-mode/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 03:38:19 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[1999 Mode]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[bioshock infinite]]></category>
		<category><![CDATA[Difficulty Level]]></category>
		<category><![CDATA[irrational games]]></category>
		<category><![CDATA[Old School Gaming]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18159</guid>
		<description><![CDATA[
Some of the other writers here at GamerSushi may fall into the category of gamers who would agree that developers &#8220;just don&#8217;t make ‘em like they used to.&#8221; With plenty of respectably aging gamers out there who grew up on games that made today&#8217;s &#8220;Veteran&#8221; difficulty look like child&#8217;s play, it&#8217;s no wonder a change was bound to happen. The crew over at Irrational Games, makers of the BioShock series, is introducing a new level of difficulty in BioShock Infinite with &#8220;1999 Mode.&#8221; This mode is designed to “challenge players ...]]></description>
				<content:encoded><![CDATA[<p><img src="http://my.picresize.com/vault2/FG0UEOP9JZ.jpg" alt="BioShock Infinite 1999 1" /></p>
<p>Some of the other writers here at GamerSushi may fall into the category of gamers who would agree that developers &#8220;just don&#8217;t make ‘em like they used to.&#8221; With plenty of respectably aging gamers out there who grew up on games that made today&#8217;s &#8220;Veteran&#8221; difficulty look like child&#8217;s play, it&#8217;s no wonder a change was bound to happen. The crew over at <a title="Irrational Games" href="http://irrationalgames.com/" target="_blank">Irrational Games</a>, makers of the BioShock series, is introducing a new level of difficulty in BioShock Infinite with &#8220;1999 Mode.&#8221; This mode is designed to “challenge players in a variety of ways – each requiring substantial commitment and skill development.&#8221; But what does this mean exactly?</p>
<blockquote><p>I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.” <em>– Kevin Levine</em>, Creative Director</p></blockquote>
<p>The idea behind 1999 Mode is to make players think much harder about the decisions they make while playing the game. Gone will be the day of rushing in like Rambo without thinking. Players will have to deal with each and every one of their choices &#8211; sometimes permanently. This new game mode will also force the player to pick specializations and focus on them. The new mode will also have &#8220;demanding&#8221; stat requirements including health, power and your weaponry. Respawning will also be much tougher, with players experiencing the old school &#8220;Game Over&#8221; screen if they don’t have sufficient resources to get back into the action.</p>
<p>So what do you guys think of this new game mode? With games like Call of Duty, where players can charge through recklessly, will BioShock Infinite’s new approach change the way we approach single player campaigns? I can certainly see this sticking with certain types of games. How about you guys? Will we see more of this in games, or can today&#8217;s youth not handle the challenge?</p>
<p>Source – <a title="Business Wire" href="http://www.businesswire.com/news/home/20120119005426/en/Irrational-Games-Announces-1999-Mode-BioShock%C2%AE-Infinite" target="_blank">Business Wire </a></p>
<hr />
<p><small> Sean for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/21/bioshock-steps-up-the-difficulty-with-1999-mode/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/21/bioshock-steps-up-the-difficulty-with-1999-mode/#comments">3 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/21/bioshock-steps-up-the-difficulty-with-1999-mode/&title=BioShock Infinite Steps Up the Difficulty with 1999 Mode">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/1999-mode/" rel="tag">1999 Mode</a>, <a href="http://nickcomardo.com/gsworking/tag/bioshock/" rel="tag">bioshock</a>, <a href="http://nickcomardo.com/gsworking/tag/bioshock-infinite/" rel="tag">bioshock infinite</a>, <a href="http://nickcomardo.com/gsworking/tag/difficulty-level/" rel="tag">Difficulty Level</a>, <a href="http://nickcomardo.com/gsworking/tag/irrational-games/" rel="tag">irrational games</a>, <a href="http://nickcomardo.com/gsworking/tag/old-school-gaming/" rel="tag">Old School Gaming</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/21/bioshock-steps-up-the-difficulty-with-1999-mode/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Trailer Reveals Resident Evil 6 Coming November 20th</title>
		<link>http://nickcomardo.com/gsworking/2012/01/19/trailer-reveals-resident-evil-6-coming-november-20th/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/19/trailer-reveals-resident-evil-6-coming-november-20th/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 23:33:37 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[resident evil 6]]></category>
		<category><![CDATA[resident evil 6 trailer]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18170</guid>
		<description><![CDATA[Anyone who has been to this site and listened to our podcasts knows what one of our all-time favorite games is: Resident Evil 5. So it would follow that aside from being the game we always try to mention in every podcast, it is also the game we want to see a sequel to more than almost anything else. Our wish, it seems is coming true, much earlier than expected.
Capcom, rather than following the Square Enix model of announcing a game 6 years before release, has suddenly released a trailer ...]]></description>
				<content:encoded><![CDATA[<p>Anyone who has been to this site and listened to our podcasts knows what one of our all-time favorite games is: Resident Evil 5. So it would follow that aside from being the game we always try to mention in every podcast, it is also the game we want to see a sequel to more than almost anything else. Our wish, it seems is coming true, much earlier than expected.</p>
<p>Capcom, rather than following the Square Enix model of announcing a game 6 years before release, has suddenly released a trailer announcing Resident Evil 6 will be hitting stores on November 20th on PS3, 360 and PC. Only 10 months before release. Yes, I&#8217;ve already started the countdown. In another in a series of shocks, the trailer shows off some actual gameplay. It has a very epic feel to it and the shooting style that debuted in RE 4 returns. </p>
<p><a href="http://nickcomardo.com/gsworking/2012/01/19/trailer-reveals-resident-evil-6-coming-november-20th/"><em>Click here to view the embedded video.</em></a></p>
<p>Dead Space has set the bar high lately in this genre, do you think Resident Evil 6 can clear it? ¡Mátalo!</p>
<hr />
<p><small> Anthony for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/19/trailer-reveals-resident-evil-6-coming-november-20th/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/19/trailer-reveals-resident-evil-6-coming-november-20th/#comments">4 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/19/trailer-reveals-resident-evil-6-coming-november-20th/&title=Trailer Reveals Resident Evil 6 Coming November 20th">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/capcom/" rel="tag">capcom</a>, <a href="http://nickcomardo.com/gsworking/tag/resident-evil-6/" rel="tag">resident evil 6</a>, <a href="http://nickcomardo.com/gsworking/tag/resident-evil-6-trailer/" rel="tag">resident evil 6 trailer</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/19/trailer-reveals-resident-evil-6-coming-november-20th/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Poll: Most Anticipated February Release?</title>
		<link>http://nickcomardo.com/gsworking/2012/01/18/poll-most-anticipated-february-release/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/18/poll-most-anticipated-february-release/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 04:17:51 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Poll]]></category>
		<category><![CDATA[february 2012 new releases]]></category>
		<category><![CDATA[final fantasy xiii-2]]></category>
		<category><![CDATA[jak and daxter collection]]></category>
		<category><![CDATA[kingdoms of amalur reckoning]]></category>
		<category><![CDATA[soulcaliber v]]></category>
		<category><![CDATA[the darkness ii]]></category>
		<category><![CDATA[twisted metal]]></category>
		<category><![CDATA[uncharted golden abyss]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18153</guid>
		<description><![CDATA[We skipped our poll for January because there was nothing really noteworthy coming out until the 31st, so I am actually going to include the releases for the 31st in this month&#8217;s poll. I hope everyone is okay with this, but if not, you always have the option of making your own website and your own set of rules regarding the calendar.
2011 is gone and the games that it brought were almost unparalleled in terms of quality. 2012 has a lot to live up to, but I think the first ...]]></description>
				<content:encoded><![CDATA[<p>We skipped our poll for January because there was nothing really noteworthy coming out until the 31st, so I am actually going to include the releases for the 31st in this month&#8217;s poll. I hope everyone is okay with this, but if not, you always have the option of making your own website and your own set of rules regarding the calendar.</p>
<p>2011 is gone and the games that it brought were almost unparalleled in terms of quality. 2012 has a lot to live up to, but I think the first few months are up to the challenge. We have sequels galore, HD reissues and maybe even a new IP or two. Check out the poll below and let us know what February release is the one you are looking forward to the most. Mine? Do you even need to ask? It&#8217;s Final Fantasy XIII-2, although Twisted Metal is a close second. Hit the poll and hit the comments!</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
<hr />
<p><small> Anthony for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/18/poll-most-anticipated-february-release/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/18/poll-most-anticipated-february-release/#comments">11 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/18/poll-most-anticipated-february-release/&title=Poll: Most Anticipated February Release?">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/february-2012-new-releases/" rel="tag">february 2012 new releases</a>, <a href="http://nickcomardo.com/gsworking/tag/final-fantasy-xiii-2/" rel="tag">final fantasy xiii-2</a>, <a href="http://nickcomardo.com/gsworking/tag/jak-and-daxter-collection/" rel="tag">jak and daxter collection</a>, <a href="http://nickcomardo.com/gsworking/tag/kingdoms-of-amalur-reckoning/" rel="tag">kingdoms of amalur reckoning</a>, <a href="http://nickcomardo.com/gsworking/tag/soulcaliber-v/" rel="tag">soulcaliber v</a>, <a href="http://nickcomardo.com/gsworking/tag/the-darkness-ii/" rel="tag">the darkness ii</a>, <a href="http://nickcomardo.com/gsworking/tag/twisted-metal/" rel="tag">twisted metal</a>, <a href="http://nickcomardo.com/gsworking/tag/uncharted-golden-abyss/" rel="tag">uncharted golden abyss</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/18/poll-most-anticipated-february-release/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>GamerSushi Asks: Falling Out with a Game?</title>
		<link>http://nickcomardo.com/gsworking/2012/01/18/gamersushi-asks-falling-out-with-a-game/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/18/gamersushi-asks-falling-out-with-a-game/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 03:49:21 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[GamerSushi Asks]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[battlefield 3]]></category>
		<category><![CDATA[falling out with a game]]></category>
		<category><![CDATA[gamersushi asks]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18147</guid>
		<description><![CDATA[
It&#8217;s rare, but sometimes the games we love just don&#8217;t appeal to us anymore. Sure, things may start off great in the beginning, but eventually something sours and we turn against even our most cherished titles. 
This phenomenon happened to me recently with Battlefield 3, something I talked about a bit on Episode 37 of the GamerSushi Show. Since then I&#8217;ve tried to get in a few games to see if I could get back into it, but the magic is gone. I don&#8217;t know if it&#8217;s a case of ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1326945444_th_899179bfd14cd3d7031dc6872778650b.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1326945444_th_899179bfd14cd3d7031dc6872778650b.jpg" alt="battlefield 3" title="battlefield 3" width="500" height="281" class="alignnone size-full wp-image-18148" /></a></p>
<p>It&#8217;s rare, but sometimes the games we love just don&#8217;t appeal to us anymore. Sure, things may start off great in the beginning, but eventually something sours and we turn against even our most cherished titles. </p>
<p>This phenomenon happened to me recently with Battlefield 3, something I talked about a bit on <a href="http://nickcomardo.com/gsworking/2012/01/17/the-gamersushi-show-ep-37-dont-call-it-a-come-back-2/" target="_blank">Episode 37 of the GamerSushi Show</a>. Since then I&#8217;ve tried to get in a few games to see if I could get back into it, but the magic is gone. I don&#8217;t know if it&#8217;s a case of preferring the way that Bad Company 2 handled, or if the netcode is really bad on my end, or what, but Battlefield 3 has just dropped off my radar.</p>
<p>It&#8217;s kind of a shame considering how hyped I was for this game, something my fellow staff members and regular readers would know fairly well. I posted every trailer and every snippet of news about the game, but now I can&#8217;t even go fifteen minutes without turning it off.</p>
<p>I wish I knew what made me turn my back on the game, but it&#8217;s very hard to pin down. At first I was enjoying the beautiful environments and the destruction (toned down as it was), but then I noticed that I was getting killed behind cover a lot, or I was being killed by five or less shots when I&#8217;d already fired a whole magazine, or no one on my team was <a href="http://www.urbandictionary.com/define.php?term=P.T.F.O" target="_blank">PTFOing</a>. When Back to Karkand came out it helped revitalize my affection for the game, but after hours on Wake Island (which is somehow now a terrible map to play), I&#8217;m considering leaving BF3 behind for good.</p>
<p>I don&#8217;t lone wolf all that often, but I&#8217;ve been doing that more now that my normal squad mates have left. Maybe it&#8217;s a case of me trying to fit in to a team-based game, but even the most team oriented titles allow for a little solo play. Has anyone else experienced something similar with a game? Have you started off enjoying something and end up not standing the sight of it?</p>
<hr />
<p><small> Mitch for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/18/gamersushi-asks-falling-out-with-a-game/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/18/gamersushi-asks-falling-out-with-a-game/#comments">5 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/18/gamersushi-asks-falling-out-with-a-game/&title=GamerSushi Asks: Falling Out with a Game?">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/battlefield-3/" rel="tag">battlefield 3</a>, <a href="http://nickcomardo.com/gsworking/tag/falling-out-with-a-game/" rel="tag">falling out with a game</a>, <a href="http://nickcomardo.com/gsworking/tag/gamersushi-asks/" rel="tag">gamersushi asks</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/18/gamersushi-asks-falling-out-with-a-game/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mass Effect 3 Demo Coming February 14, Contains Multiplayer</title>
		<link>http://nickcomardo.com/gsworking/2012/01/18/mass-effect-3-demo-coming-february-14-contains-multiplayer/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/18/mass-effect-3-demo-coming-february-14-contains-multiplayer/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 17:31:17 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[Co-Op]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[mass effect 3 demo details]]></category>
		<category><![CDATA[mass effect 3 demo release date]]></category>
		<category><![CDATA[mass effect 3 multiplayer demo]]></category>
		<category><![CDATA[mass effect 3 single player demo]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18140</guid>
		<description><![CDATA[
The final chapter in BioWare&#8217;s sci-fi trilogy Mass Effect will be releasing on March 6, but fans will have an opportunity to try out the various features of the game on February 14 when the demo launches.
In a post on BioWare&#8217;s social site, Chris Priestly laid out the details of the newly announced Mass Effect 3 demo and what we can expect from it come release day. The demo will feature both single and multiplayer content and will be launched simultaneously on all three platforms. 
The single-player portion of the ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1326907963_3875d9bd1479f05740614c94c0bf648b.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1326907963_3875d9bd1479f05740614c94c0bf648b.jpg" alt="mass effect 3 demo" title="mass effect 3 demo" width="500" height="281" class="alignnone size-full wp-image-18141" /></a></p>
<p>The final chapter in BioWare&#8217;s sci-fi trilogy Mass Effect will be releasing on March 6, but fans will have an opportunity to try out the various features of the game on February 14 when the demo launches.</p>
<p>In a post on <a href="http://social.bioware.com/forum/1/topic/324/index/9006820/1" target="_blank">BioWare&#8217;s social site, Chris Priestly laid out the details of the newly announced Mass Effect 3 demo</a> and what we can expect from it come release day. The demo will feature both single and multiplayer content and will be launched simultaneously on all three platforms. </p>
<p>The single-player portion of the demo will contain a couple snippets from Mass Effect 3, one taking place early in the game during the initial Reaper assault on Earth and the second will occur on an unspecified alien homeworld where Shepard travels to gain the support of the populace. All three of Mass Effect&#8217;s different single-player modifiers, Story, Action and Role-Playing, will be available and Xbox 360 users will be able to take advantage of the Kinect integration. The demo will have all classes available and you can customize and level up Shepard. Progress in the demo does not carry over to the main game, however.  </p>
<p>The multiplayer component of the demo will be available to all on February 17, but owners of Battlefield 3 (with an activated Online Pass) will put their boots on the ground day one. A microsite will be up on February 7 where you can check and see if your EA account is eligible for early access, but as long as your account contains an active Battlefield 3 Online Pass, you&#8217;ll be good to go. There will also be an early access program for people who have not purchased BF3 or activated a Pass, so no worries there.</p>
<p>The multiplayer demo will contain two levels, Slum and Noveria, but beyond that BioWare isn&#8217;t saying. I&#8217;m happy for an opportunity to try out the multiplayer, even if I&#8217;ve already pre-ordered the Collector&#8217;s Edition (although it should be Reaper&#8217;s Edition in my opinion).</p>
<p>Are you guys excited for the Mass Effect 3 demo? What are your thoughts on the early access for multiplayer? Oh, one more thing: PC players will need to get the demo through Origin, EA&#8217;s much-maligned digital store.</p>
<p>Source &#8211; <a href="http://social.bioware.com/forum/1/topic/324/index/9006820/1" target="_blank">BioWare Social Network</a></p>
<hr />
<p><small> Mitch for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/18/mass-effect-3-demo-coming-february-14-contains-multiplayer/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/18/mass-effect-3-demo-coming-february-14-contains-multiplayer/#comments">3 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/18/mass-effect-3-demo-coming-february-14-contains-multiplayer/&title=Mass Effect 3 Demo Coming February 14, Contains Multiplayer">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/bioware/" rel="tag">bioware</a>, <a href="http://nickcomardo.com/gsworking/tag/mass-effect-3/" rel="tag">mass effect 3</a>, <a href="http://nickcomardo.com/gsworking/tag/mass-effect-3-demo-details/" rel="tag">mass effect 3 demo details</a>, <a href="http://nickcomardo.com/gsworking/tag/mass-effect-3-demo-release-date/" rel="tag">mass effect 3 demo release date</a>, <a href="http://nickcomardo.com/gsworking/tag/mass-effect-3-multiplayer-demo/" rel="tag">mass effect 3 multiplayer demo</a>, <a href="http://nickcomardo.com/gsworking/tag/mass-effect-3-single-player-demo/" rel="tag">mass effect 3 single player demo</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/18/mass-effect-3-demo-coming-february-14-contains-multiplayer/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The GamerSushi Show, Ep 37: Don&#8217;t Call it a Come Back</title>
		<link>http://nickcomardo.com/gsworking/2012/01/17/the-gamersushi-show-ep-37-dont-call-it-a-come-back-2/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/17/the-gamersushi-show-ep-37-dont-call-it-a-come-back-2/#comments</comments>
		<pubDate>Wed, 18 Jan 2012 01:13:55 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[The GamerSushi Show]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[bastion]]></category>
		<category><![CDATA[kojima japan]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[valve sales]]></category>
		<category><![CDATA[xbox tv]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18091</guid>
		<description><![CDATA[A new podcast arrives! Check out our lightning round of game coverage.]]></description>
				<content:encoded><![CDATA[<p>After the long-awaited arrival of last week&#8217;s <a href="http://nickcomardo.com/gsworking/2012/01/10/the-gamersushi-show-ep-36-pax-south/" target="_blank">video podcast</a>, many of you expressed your wishes that we not wait so long before the release of the next one. Well, for the first time in my life, I&#8217;m afraid I won&#8217;t be disappointing all of you &#8211; here&#8217;s a brand new podcast, fully of shiny gaming stories, GamerSushi memes and all kinds of other wonders. </p>
<p>This podcast brought us the monumental task of trying to recap an entire season&#8217;s worth of games, ranging from Bastion all the way to Skyrim. We used this as an excuse to try out a new game, Lightning Round, and I think all of you are going to be happy with the results. It was a nice way to run down a staggering list of games in a way that didn&#8217;t take 87 podcasts and two years of our blabbering to cover. </p>
<p>In addition, we played a game of Buy or Sell with a number of industry topics. Like we do. Listen up and enjoy, friends.Read the rest of <a href="http://nickcomardo.com/gsworking/2012/01/17/the-gamersushi-show-ep-37-dont-call-it-a-come-back-2/">The GamerSushi Show, Ep 37: Don&#8217;t Call it a Come Back</a> (91 words)</p>
<hr />
<p><small> Eddy for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/17/the-gamersushi-show-ep-37-dont-call-it-a-come-back-2/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/17/the-gamersushi-show-ep-37-dont-call-it-a-come-back-2/#comments">3 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/17/the-gamersushi-show-ep-37-dont-call-it-a-come-back-2/&title=The GamerSushi Show, Ep 37: Don&#8217;t Call it a Come Back">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/bastion/" rel="tag">bastion</a>, <a href="http://nickcomardo.com/gsworking/tag/kojima-japan/" rel="tag">kojima japan</a>, <a href="http://nickcomardo.com/gsworking/tag/skyrim/" rel="tag">skyrim</a>, <a href="http://nickcomardo.com/gsworking/tag/valve-sales/" rel="tag">valve sales</a>, <a href="http://nickcomardo.com/gsworking/tag/xbox-tv/" rel="tag">xbox tv</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/17/the-gamersushi-show-ep-37-dont-call-it-a-come-back-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://nickcomardo.com/gsworking/podcast/gamersushishow-ep137.mp3" length="100790182" type="audio/mpeg" />
			<itunes:keywords>bastion,kojima japan,skyrim,valve sales,xbox tv</itunes:keywords>
	<itunes:subtitle>A new podcast arrives! Check out our lightning round of game coverage.</itunes:subtitle>
		<itunes:summary>A new podcast arrives! Check out our lightning round of game coverage.</itunes:summary>
		<itunes:author>GamerSushi</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:09:54</itunes:duration>
	</item>
		<item>
		<title>Demo Madness with Kingdoms of Amalur and The Darkness 2</title>
		<link>http://nickcomardo.com/gsworking/2012/01/17/demo-madness-with-kingdoms-of-amalur-and-the-darkness-2/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/17/demo-madness-with-kingdoms-of-amalur-and-the-darkness-2/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 23:40:34 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[demo]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[kingdoms of amalur impressions]]></category>
		<category><![CDATA[kingdoms of amalur reckoning demo]]></category>
		<category><![CDATA[the darkness 2 demo]]></category>
		<category><![CDATA[the darkness 2 impressions]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18116</guid>
		<description><![CDATA[
It might just be me, but 2012 seems a little light on big tent-pole titles. 2011 would be a tough year to beat, true, but this far out the only notable games I can think of are Mass Effect 3 and Halo 4. I&#8217;m sure I&#8217;m missing some, but beyond that I&#8217;m not too sure if there&#8217;s anything to look forward to. 
Demos dropped today for a couple relatively unknown games hitting early this year, Kingdoms of Amalur: Reckoning and The Darkness 2. Kingdoms of Amalur is a new one ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1326842119_e6a6c848a8eb87e91cc4f0d23e54fcc6.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1326842119_e6a6c848a8eb87e91cc4f0d23e54fcc6.jpg" alt="kingdoms of amalur reckoning " title="kingdoms of amalur reckoning " width="500" height="278" class="alignnone size-full wp-image-18118" /></a></p>
<p>It might just be me, but 2012 seems a little light on big tent-pole titles. 2011 would be a tough year to beat, true, but this far out the only notable games I can think of are Mass Effect 3 and Halo 4. I&#8217;m sure I&#8217;m missing some, but beyond that I&#8217;m not too sure if there&#8217;s anything to look forward to. </p>
<p>Demos dropped today for a couple relatively unknown games hitting early this year, Kingdoms of Amalur: Reckoning and The Darkness 2. Kingdoms of Amalur is a new one for me, but it&#8217;s got some well known names behind it like Big Huge Games, Todd McFarlane, Curt Schilling and R.A. Salvatore. Big Huge Games made one of my favorite RTS games of all time, Rise of Nations, then kind of dropped off the map for a while. </p>
<p>Reckoning, which I&#8217;m going to be calling it for brevity&#8217;s sake, is a Western-style RPG that&#8217;s very reminiscent of Fable and Dragon Age 2. It controls more like a brawler, but you have all the RPG trappings you&#8217;ve come to expect from games of this flavor. You can pick one of three archetypes (warrior, rogue or mage) and min-max from there, but thankfully the game doesn&#8217;t lock you into one specific class. I actually really enjoyed my time with Reckoning, which has fun combat, a beautiful world, and an engaging story (despite all the obtuse fantasy terms). I can already tell it&#8217;s one of those games that sucks you in very quickly and doesn&#8217;t let go. I just love the art style in this game, which is stylized and helps differentiate it from similar games in the genre. Even the most basic weapons and armor look bulky and bad-ass and the spell effects are flashy and powerful looking.</p>
<p>I have a couple of minor nitpicks, mostly concerning the inventory and the conversation systems. Reckoning straight up lifts Mass Effect&#8217;s dialogue wheel, but doesn&#8217;t give your character a voice. Maybe I&#8217;m too used to that, but if you&#8217;re going to copy someone&#8217;s ideas, at least go all the way with it. That&#8217;s a minor annoyance compared to the inventory, however. Like most RPGs, you get a huge stash of loot to manage, and the screens to do so are big and clunky and move kind of slow. You can put consumables like potions on a wheel to use in combat, but you can&#8217;t put various types of weapons on there, meaning that during the tutorial I had to constantly hop in and out of the menu to use the various gadgets the game was trying to show me. Once you nail down your class I expect that this smooths out, but it was kind of annoying.</p>
<p>That said I&#8217;m really looking forward to Reckoning after playing this demo. Like I mentioned above, it&#8217;s a game that just grabs you and pulls you in without any difficulty, something that only BioWare and Bethesda games have managed to do. Hit the jump for the other demo I tried.Read the rest of <a href="http://nickcomardo.com/gsworking/2012/01/17/demo-madness-with-kingdoms-of-amalur-and-the-darkness-2/">Demo Madness with Kingdoms of Amalur and The Darkness 2</a> (366 words)</p>
<hr />
<p><small> Mitch for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/17/demo-madness-with-kingdoms-of-amalur-and-the-darkness-2/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/17/demo-madness-with-kingdoms-of-amalur-and-the-darkness-2/#comments">One comment</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/17/demo-madness-with-kingdoms-of-amalur-and-the-darkness-2/&title=Demo Madness with Kingdoms of Amalur and The Darkness 2">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/kingdoms-of-amalur-impressions/" rel="tag">kingdoms of amalur impressions</a>, <a href="http://nickcomardo.com/gsworking/tag/kingdoms-of-amalur-reckoning-demo/" rel="tag">kingdoms of amalur reckoning demo</a>, <a href="http://nickcomardo.com/gsworking/tag/the-darkness-2-demo/" rel="tag">the darkness 2 demo</a>, <a href="http://nickcomardo.com/gsworking/tag/the-darkness-2-impressions/" rel="tag">the darkness 2 impressions</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/17/demo-madness-with-kingdoms-of-amalur-and-the-darkness-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mass Effect 3: Does Choice Allow for Character Depth?</title>
		<link>http://nickcomardo.com/gsworking/2012/01/16/mass-effect-3-does-choice-allow-for-character-depth/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/16/mass-effect-3-does-choice-allow-for-character-depth/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 18:21:03 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[bioware pulse]]></category>
		<category><![CDATA[character choice]]></category>
		<category><![CDATA[mass effect 3]]></category>
		<category><![CDATA[me3 video]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18073</guid>
		<description><![CDATA[
Whenever people talk about JRPGs being obsolete in relation to the success of the modern Western RPG, the one thing I can never escape is that the Western RPG&#8217;s freedom tends to work against its story. As great a game as Skyrim happens to be, its narrative takes a backseat to whatever impulse it is that drives us to pick locks or hunt foxes outside of Whiterun. I think this is one of the reasons that the Mass Effect series appeals to me &#8211; it still manages to have a ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/mass_effect_3.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/mass_effect_3.jpg" alt="Mass Effect 3 Shepard" title="mass_effect_3" width="504" height="260" class="alignnone size-full wp-image-18111" /></a></p>
<p>Whenever people talk about JRPGs being obsolete in relation to the success of the modern Western RPG, the one thing I can never escape is that the Western RPG&#8217;s freedom tends to work against its story. As great a game as Skyrim happens to be, its narrative takes a backseat to whatever impulse it is that drives us to pick locks or hunt foxes outside of Whiterun. I think this is one of the reasons that the Mass Effect series appeals to me &#8211; it still manages to have a tight, exciting narrative while allowing the player a certain amount of freedom. Somehow, the series has straddled a pretty nice sweet spot that brings the best of both of those worlds.</p>
<p>In the latest release of Bioware Pulse, the company&#8217;s video series highlighting its projects, lead writer Marc Walters discusses their desire for Shepard to be a much deeper character this time around than ever before:</p>
<blockquote><p>&#8220;One of the things we wanted to do in Mass Effect 3 was deepen Shepard as a character, so you really get to express what your Shepard is feeling and going through, throughout the war&#8230; We wanted to take that next step with the story telling. Yeah, it’s a war, yeah it’s got giant robots we get to shoot in the face, but there is a human side to the story. You are role-playing, and you are role-playing as a human. Why shouldn’t that human have an emotional component throughout the game?&#8221;</p></blockquote>
<p>Here&#8217;s my question, and one I think the Western RPG is going to keep running into as long as it does business this way: can a lead character in a game based on player choice ever <em>really</em> have depth? Sure, Bioware has come up with some memorable, incredibly well-written characters in the past &#8211; but all of these completely outshine the main characters, who are just conduits for your own one-dimensional choices. I&#8217;m not sure if those things can ever co-exist, and I think developers could be kidding themselves if they think they can.</p>
<p>How do you guys feel about this issue? Can lead characters in games based on player choice actually have depth? Is it OK for them not to?</p>
<p>Source &#8211; <a href="http://www.vg247.com/2012/01/14/shepard-to-be-a-deeper-character-in-mass-effect-3-says-lead-writer/" target="_blank">VG247</a></p>
<hr />
<p><small> Eddy for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/16/mass-effect-3-does-choice-allow-for-character-depth/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/16/mass-effect-3-does-choice-allow-for-character-depth/#comments">9 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/16/mass-effect-3-does-choice-allow-for-character-depth/&title=Mass Effect 3: Does Choice Allow for Character Depth?">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/bioware-pulse/" rel="tag">bioware pulse</a>, <a href="http://nickcomardo.com/gsworking/tag/character-choice/" rel="tag">character choice</a>, <a href="http://nickcomardo.com/gsworking/tag/mass-effect-3/" rel="tag">mass effect 3</a>, <a href="http://nickcomardo.com/gsworking/tag/me3-video/" rel="tag">me3 video</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/16/mass-effect-3-does-choice-allow-for-character-depth/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Penny-Arcade Starts Gaming News Initiative with Ben Kuchera</title>
		<link>http://nickcomardo.com/gsworking/2012/01/16/penny-arcade-starts-new-gaming-news-initiative-with-ben-kuchera/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/16/penny-arcade-starts-new-gaming-news-initiative-with-ben-kuchera/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 17:15:42 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[ben kuchera]]></category>
		<category><![CDATA[penny arcade ben kuchera]]></category>
		<category><![CDATA[penny arcade hires ben kuchera]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18099</guid>
		<description><![CDATA[Penny-Arcade has traditionally stood up for the &#8220;little guy&#8221; in the gaming industry which is us, the paying customers, the gamers. In the past, this has involved being pretty vocal about the way the big gaming news sites handle their content and PA has attacked everyone from IGN to GameSpy and beyond. 
In a pretty surprising turn this morning, Penny-Arcade announced that they are moving into new territory by finally breaching into the realm of gaming news by picking up famed Ars Technica editor Ben Kuchera. While no specific format ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/Penny_Arcade_logo.png"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/Penny_Arcade_logo.png" alt="penny arcade ben kuchera" title="penny arcade ben kuchera" width="250" height="150" class="alignright size-full wp-image-18101" /></a>Penny-Arcade has traditionally stood up for the &#8220;little guy&#8221; in the gaming industry which is us, the paying customers, the gamers. In the past, this has involved being pretty vocal about the way the big gaming news sites handle their content and PA has attacked everyone from IGN to GameSpy and beyond. </p>
<p>In a pretty surprising turn this morning, Penny-Arcade announced that they are moving into new territory by finally breaching into the realm of gaming news by picking up famed Ars Technica editor Ben Kuchera. While no specific format has been announced yet, <a href="http://forums.penny-arcade.com/discussion/154178/pa-qa-about-super-secrets-and-luminous-events-on-monday" target="_blank">Ben&#8217;s Q&#038;A on the Penny-Arcade forums</a> has revealed that the site will most likely consist of hefty pieces of content released Monday, Wednesday and Friday, much like the PA comics proper. </p>
<p>Ben Kuchera is no stranger to the video game industry, having worked at Ars Technica for just over a decade. If you follow <a href="http://twitter.com/benkuchera" target="_blank">Ben Kuchera on Twitter</a>, then you know that he&#8217;s not afraid to get down and dirty when he needs to, so the new Penny-Arcade site will benefit from his unique stance on the various happenings in video game-dom. </p>
<p>Penny-Arcade expanding into gaming news is a monumentous occasion, but perhaps it isn&#8217;t so surprising considering they&#8217;re a company that&#8217;s tried their hands at everything from web TV series to conventions that draw crowds in the thousands. What do you guys think about this move? Are you excited to see what&#8217;s going to come out of PA&#8217;s new site? What kind of content are you hoping for?</p>
<p>Source &#8211; <a href="http://www.penny-arcade.com/" target="_blank">Penny-Arcade</a></p>
<hr />
<p><small> Mitch for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/16/penny-arcade-starts-new-gaming-news-initiative-with-ben-kuchera/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/16/penny-arcade-starts-new-gaming-news-initiative-with-ben-kuchera/#comments">One comment</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/16/penny-arcade-starts-new-gaming-news-initiative-with-ben-kuchera/&title=Penny-Arcade Starts Gaming News Initiative with Ben Kuchera">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/ben-kuchera/" rel="tag">ben kuchera</a>, <a href="http://nickcomardo.com/gsworking/tag/penny-arcade-ben-kuchera/" rel="tag">penny arcade ben kuchera</a>, <a href="http://nickcomardo.com/gsworking/tag/penny-arcade-hires-ben-kuchera/" rel="tag">penny arcade hires ben kuchera</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/16/penny-arcade-starts-new-gaming-news-initiative-with-ben-kuchera/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GamerSushi Asks: Games You Played in 2011?</title>
		<link>http://nickcomardo.com/gsworking/2012/01/14/gamersushi-asks-games-you-played-in-2011/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/14/gamersushi-asks-games-you-played-in-2011/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 16:50:46 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[GamerSushi Asks]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[lists]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[uncharted 3]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18093</guid>
		<description><![CDATA[Bragging time: how many games did you play in 2011?]]></description>
				<content:encoded><![CDATA[<p>Man. We are straight up <em>milking</em> this 2011 thing, huh? You&#8217;d think that we had nothing better to talk about for 2012 with the way we&#8217;re going back to that well. Don&#8217;t worry, we realize that we can only get a little bit more mileage out of last year, and probably only another week or two at that. That being said, the following question is one that I legitimately want to ask you guys, because I like hearing what you say about games.</p>
<p>The title for this post is extremely self explanatory. I want to see a list of all the games you played in 2011. This will be cool for two reasons: 1) It gives us an idea of what kinds of stories to target/write and 2) you guys are pretty cool yourselves.</p>
<p>What follows is a list of games that I played in 2011:Read the rest of <a href="http://nickcomardo.com/gsworking/2012/01/14/gamersushi-asks-games-you-played-in-2011/">GamerSushi Asks: Games You Played in 2011?</a> (150 words)</p>
<hr />
<p><small> Eddy for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/14/gamersushi-asks-games-you-played-in-2011/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/14/gamersushi-asks-games-you-played-in-2011/#comments">12 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/14/gamersushi-asks-games-you-played-in-2011/&title=GamerSushi Asks: Games You Played in 2011?">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/batman-arkham-city/" rel="tag">batman arkham city</a>, <a href="http://nickcomardo.com/gsworking/tag/skyrim/" rel="tag">skyrim</a>, <a href="http://nickcomardo.com/gsworking/tag/uncharted-3/" rel="tag">uncharted 3</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/14/gamersushi-asks-games-you-played-in-2011/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>RAAM&#8217;s Shadow is Gears of War DLC You May Want to Skip</title>
		<link>http://nickcomardo.com/gsworking/2012/01/12/raams-shadow-is-gears-of-war-dlc-you-may-want-to-skip/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/12/raams-shadow-is-gears-of-war-dlc-you-may-want-to-skip/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 03:19:35 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[dlc]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[gears of war 3 dlc]]></category>
		<category><![CDATA[raams shadow]]></category>
		<category><![CDATA[raams shadow gears of war 3]]></category>
		<category><![CDATA[raams shadow review]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18067</guid>
		<description><![CDATA[
RAAM&#8217;s Shadow, the second piece of DLC for Gears of War 3, dropped on December 13 featuring a single-player/co-op campaign set just after Emergence Day. Starring Zeta Squad, composed of Lieutenant Kim from Gears 1 and Tai Kaliso from Gears 2 with two newcomers, RAAM&#8217;s Shadow offers a three-ish hour adventure with the opportunity to play as the titular Locust general, complete with Kryll shield and giant machete. Purchasers of the Season Pass may have gotten it as part of the deal, but what about those of us who didn&#8217;t ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1326345728_d76a2fca4b4746d26baea8c56ad17f67.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/1326345728_d76a2fca4b4746d26baea8c56ad17f67.jpg" alt="gears of war 3 raams shadow review" title="gears of war 3 raams shadow review" width="500" height="280" class="alignnone size-full wp-image-18068" /></a></p>
<p>RAAM&#8217;s Shadow, the second piece of DLC for Gears of War 3, dropped on December 13 featuring a single-player/co-op campaign set just after Emergence Day. Starring Zeta Squad, composed of Lieutenant Kim from Gears 1 and Tai Kaliso from Gears 2 with two newcomers, RAAM&#8217;s Shadow offers a three-ish hour adventure with the opportunity to play as the titular Locust general, complete with Kryll shield and giant machete. Purchasers of the Season Pass may have gotten it as part of the deal, but what about those of us who didn&#8217;t go for the package offering?</p>
<p>It&#8217;s been a while since the DLC has dropped, so you&#8217;ll have to forgive me for that, but the experience I&#8217;ve had with it has made me realize that I wasn&#8217;t really missing much. Since the DLC is set years before Gears of War 1, you play on a Sera that has yet to be destroyed by the Hammer of Dawn and seeing a city in this world complete and intact is something unique, but the outdoor environments feel very sterile and &#8220;fake&#8221;, for lack of a better word. Gears of War has always nailed the &#8220;Destroyed Beauty&#8221; motif, so simply cleaning up all the rubble in the decor doesn&#8217;t make the world believable, it does the exact opposite. There are a few cool areas to fight through, like the bank vault which has stacks of money that catch fire and the school that really does look like a deserted evacuation center, but that&#8217;s about the extent of it. Read the rest of <a href="http://nickcomardo.com/gsworking/2012/01/12/raams-shadow-is-gears-of-war-dlc-you-may-want-to-skip/">RAAM&#8217;s Shadow is Gears of War DLC You May Want to Skip</a> (391 words)</p>
<hr />
<p><small> Mitch for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/12/raams-shadow-is-gears-of-war-dlc-you-may-want-to-skip/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/12/raams-shadow-is-gears-of-war-dlc-you-may-want-to-skip/#comments">2 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/12/raams-shadow-is-gears-of-war-dlc-you-may-want-to-skip/&title=RAAM&#8217;s Shadow is Gears of War DLC You May Want to Skip">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/gears-of-war-3-dlc/" rel="tag">gears of war 3 dlc</a>, <a href="http://nickcomardo.com/gsworking/tag/raams-shadow/" rel="tag">raams shadow</a>, <a href="http://nickcomardo.com/gsworking/tag/raams-shadow-gears-of-war-3/" rel="tag">raams shadow gears of war 3</a>, <a href="http://nickcomardo.com/gsworking/tag/raams-shadow-review/" rel="tag">raams shadow review</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/12/raams-shadow-is-gears-of-war-dlc-you-may-want-to-skip/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Revelations: When Story Suffers at the Hands of Sequel-itis</title>
		<link>http://nickcomardo.com/gsworking/2012/01/12/revelations-when-story-suffers-at-the-hands-of-sequel-itis/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/12/revelations-when-story-suffers-at-the-hands-of-sequel-itis/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 17:15:51 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[GamerSushi Asks]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[assassin's creed brotherhood]]></category>
		<category><![CDATA[assassins creed revelations]]></category>
		<category><![CDATA[sequels]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18012</guid>
		<description><![CDATA[
At the risk of sounding like a broken record, or worse, terribly cliche &#8211; I want to take a moment and gripe about sequel-itis in video games. No, I&#8217;m not against sequels. And yes, I understand that in a time where AAA games cost big bucks to develop, publishers want to go with surefire hits instead of taking chances on new IPs. All of that&#8217;s fine. But what I can&#8217;t forgive is when this sequel-itis starts affecting stories negatively.
Take Assassin&#8217;s Creed: Revelations, for instance. I&#8217;m sure all of you will ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/ac-rev.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/ac-rev.jpg" alt="Assassin&#039;s Creed: Revelations" title="ac-rev" width="500" height="253" class="alignnone size-full wp-image-18075" /></a></p>
<p>At the risk of sounding like a broken record, or worse, terribly cliche &#8211; I want to take a moment and gripe about sequel-itis in video games. No, I&#8217;m not against sequels. And yes, I understand that in a time where AAA games cost big bucks to develop, publishers want to go with surefire hits instead of taking chances on new IPs. All of that&#8217;s fine. But what I can&#8217;t forgive is when this sequel-itis starts affecting stories negatively.</p>
<p>Take Assassin&#8217;s Creed: Revelations, for instance. I&#8217;m sure all of you will think I hate this game after posting a couple of negative critiques about it, but it&#8217;s more that Revelations&#8217; negatives shine so outrageously because the game itself plays so well &#8211; and in some ways is a perfection of the Assassin&#8217;s Creed formula. I&#8217;m going to have to be as spoiler careful as possible here, but AC: Brotherhood ended with a bit of a cliffhanger. OK, that&#8217;s an understatement &#8211; it ended on a double scoop of cliffhanger with a major sprinkle of WTF. Part of the lure of Revelations is that it was supposed to give you some of the answers about both Desmond and Ezio that were left hanging at the end of Brotherhood.</p>
<p>The problem is, Revelations ends in much the same way. The cliffhanger isn&#8217;t so bad compared to Brotherhood, but the &#8220;answers&#8221; they finally give you only lead to a dizzying array of questions. No explanation is given for some of the really bizarre things you see in the climax of this game, after the entire narrative kept assuring you that the time for answers was coming soon. Read the rest of <a href="http://nickcomardo.com/gsworking/2012/01/12/revelations-when-story-suffers-at-the-hands-of-sequel-itis/">Revelations: When Story Suffers at the Hands of Sequel-itis</a> (238 words)</p>
<hr />
<p><small> Eddy for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/12/revelations-when-story-suffers-at-the-hands-of-sequel-itis/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/12/revelations-when-story-suffers-at-the-hands-of-sequel-itis/#comments">2 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/12/revelations-when-story-suffers-at-the-hands-of-sequel-itis/&title=Revelations: When Story Suffers at the Hands of Sequel-itis">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/assassins-creed-brotherhood/" rel="tag">assassin's creed brotherhood</a>, <a href="http://nickcomardo.com/gsworking/tag/assassins-creed-revelations/" rel="tag">assassins creed revelations</a>, <a href="http://nickcomardo.com/gsworking/tag/sequels/" rel="tag">sequels</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/12/revelations-when-story-suffers-at-the-hands-of-sequel-itis/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Valve Keeps Wrecking Shop with Steam</title>
		<link>http://nickcomardo.com/gsworking/2012/01/11/valve-keeps-wrecking-shop-with-steam/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/11/valve-keeps-wrecking-shop-with-steam/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 17:28:40 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[steam sales]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=17955</guid>
		<description><![CDATA[
Valve, you wily devils. Not only do you make critically acclaimed video games, you also happened to pioneer iTunes for video games on the PC. Over the holidays, you wow-ed everyone with some ridiculous giveaways, absurd gaming deals and hit the whole Steam community with a shot of adrenaline that gave college kids the world over something to do during the Winter break. 
But it doesn&#8217;t stop there. Valve recently reported its 2011 end-of-year statistics, and they&#8217;re staggering. Here&#8217;s a brief rundown of some of the highlights:

Steam offers over 1800 ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/valve.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/valve.jpg" alt="Valve" title="valve" width="505" height="261" class="alignnone size-full wp-image-18065" /></a></p>
<p>Valve, you wily devils. Not only do you make critically acclaimed video games, you also happened to pioneer iTunes for video games on the PC. Over the holidays, you wow-ed everyone with some ridiculous giveaways, absurd gaming deals and hit the whole Steam community with a shot of adrenaline that gave college kids the world over something to do during the Winter break. </p>
<p>But it doesn&#8217;t stop there. Valve recently reported its 2011 end-of-year statistics, and they&#8217;re staggering. Here&#8217;s a brief rundown of some of the highlights:</p>
<ul>
<li>Steam offers over 1800 games to 40 million account holders</li>
<li>Year-over-year sales have doubled from 2010 to 2011, marking 100 percent growth for the 7th straight year</li>
<li>14.5 million copies of Steam registered in 2011, a 67 percent increase over 2010</li>
<li>Steam doubled the amount of content it served in 2011 &#8211; over 780 <em>Petabytes</em></li>
</ul>
<p>Firstly, I didn&#8217;t even know a Petabyte was a thing. It just sounds made up. Literally, my brain can not fathom the numbers that go into that, even though I looked it up. This might just be because I&#8217;m a stupid person, though. The other shocking statistic is the fact that Steam&#8217;s sales have doubled each year for the last 7 years. I knew that they had a corner on the market, but it&#8217;s nuts to me that keeps soaring upward. And when you think about it, there&#8217;s really no other place for those sales numbers to go, considering that more content keeps coming out and there are so few legitimate competitors.</p>
<p>So what do you guys think of these Steam statistics? Come sing Steam&#8217;s praises if you wish. </p>
<p><a href="http://www.computerandvideogames.com/331391/valve-reports-record-year-for-steam/" target="_blank">CVG</a></p>
<hr />
<p><small> Eddy for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/11/valve-keeps-wrecking-shop-with-steam/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/11/valve-keeps-wrecking-shop-with-steam/#comments">8 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/11/valve-keeps-wrecking-shop-with-steam/&title=Valve Keeps Wrecking Shop with Steam">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/steam/" rel="tag">steam</a>, <a href="http://nickcomardo.com/gsworking/tag/steam-sales/" rel="tag">steam sales</a>, <a href="http://nickcomardo.com/gsworking/tag/valve/" rel="tag">valve</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/11/valve-keeps-wrecking-shop-with-steam/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The GamerSushi Show, Ep 36: PAX South</title>
		<link>http://nickcomardo.com/gsworking/2012/01/10/the-gamersushi-show-ep-36-pax-south/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/10/the-gamersushi-show-ep-36-pax-south/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 21:54:59 +0000</pubDate>
		<dc:creator>Nick</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Classics]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[The GamerSushi Show]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18045</guid>
		<description><![CDATA[The podcast is back. And this time, it's a video! For real.]]></description>
				<content:encoded><![CDATA[<p><em>This post was actually written by Eddy, posted by Nick. Just to clear up any confusion.</em></p>
<p>Wow. Uh, hi dudes. I know it hasn&#8217;t been a long time since we&#8217;ve chatted, but it&#8217;s certainly been a long time since we&#8217;ve chatted in this format &#8211; you know, the format where I&#8217;m bringing you a brand new podcast. So that&#8217;s pretty cool, right? Especially considering the fact that this isn&#8217;t a normal podcast, but a special video podcast!</p>
<p>Yes, this is the long-rumored video podcast from GamerSushi Weekend, AKA PAX South, where the GamerSushi dudes convened for a weekend of hanging out, video gaming, drinking and yes, podcasting. I know it&#8217;s pretty ridiculous that it&#8217;s just now coming out almost six months later, but sometimes life happens and bearded dudes have to go to California to work. And yeah, that gets in the way every now and then.Read the rest of <a href="http://nickcomardo.com/gsworking/2012/01/10/the-gamersushi-show-ep-36-pax-south/">The GamerSushi Show, Ep 36: PAX South</a> (216 words)</p>
<hr />
<p><small> Nick for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/10/the-gamersushi-show-ep-36-pax-south/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/10/the-gamersushi-show-ep-36-pax-south/#comments">9 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/10/the-gamersushi-show-ep-36-pax-south/&title=The GamerSushi Show, Ep 36: PAX South">del.icio.us</a>
<br/>
Post tags: <br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/10/the-gamersushi-show-ep-36-pax-south/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
<enclosure url="http://nickcomardo.com/gsworking/podcast/gamersushishow-ep136.mp3" length="122709998" type="audio/mpeg" />
		<itunes:subtitle>The podcast is back. And this time, it&#039;s a video! For real.</itunes:subtitle>
		<itunes:summary>The podcast is back. And this time, it&#039;s a video! For real.</itunes:summary>
		<itunes:author>GamerSushi</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:25:07</itunes:duration>
	</item>
		<item>
		<title>Skyward Sword and the Problem with Pacing</title>
		<link>http://nickcomardo.com/gsworking/2012/01/10/skyward-sword-and-the-problem-with-pacing/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/10/skyward-sword-and-the-problem-with-pacing/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 18:16:31 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[legend of zelda skyward sword]]></category>
		<category><![CDATA[skyward sword]]></category>
		<category><![CDATA[skyward sword pacing]]></category>
		<category><![CDATA[video game pacing]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=18033</guid>
		<description><![CDATA[
Having worked my way through most of 2011&#8242;s big ticket titles over the Winter break, I&#8217;ve finally made my way to Skyward Sword and have been playing it for a few hours. While I do appreciate the art style and the Wii Motion Plus controls work better than I thought they would, the game has some serious pacing issues, specifically in the first few hours.
Skyward Sword starts much like any other Zelda game with the protagonist (Link traditionally, but &#8220;Butts&#8221; in my game) awakening from a deep slumber filled with ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/skyward-sword-pacing.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/skyward-sword-pacing.jpg" alt="skyward sword pacing" title="skyward sword pacing" width="500" height="281" class="alignnone size-full wp-image-18035" /></a></p>
<p>Having worked my way through most of 2011&#8242;s big ticket titles over the Winter break, I&#8217;ve finally made my way to Skyward Sword and have been playing it for a few hours. While I do appreciate the art style and the Wii Motion Plus controls work better than I thought they would, the game has some serious pacing issues, specifically in the first few hours.</p>
<p>Skyward Sword starts much like any other Zelda game with the protagonist (Link traditionally, but &#8220;Butts&#8221; in my game) awakening from a deep slumber filled with dreams of a distant threat. From there you have to do the whole rigmarole of learning how to Z-target, autojump and all those other Zelda actions that are so familiar to us from the past thirteen years of this formula. I get that all these concepts might be new for people who didn&#8217;t grow up with the Ocarina style of Zelda games, but for us veterans this kind of stuff can be boring. </p>
<p>The same thing happened to me at the start of Modern Warfare 2 where the game teaches you how to use the basic controls and even runs you through a near carbon copy of the freighter mock-up from Call of Duty 4. Given just how many people bought CoD 4, I would have assumed that people know how to use the controls, but I guess some developers feel the need to be safe rather than sorry. </p>
<p>Getting people used to the way a game functions is essential, but Zelda handles it so, so slowly that it verges on tedious. Once you get past those segments and finally get your Loftwing everything opens up, but getting there is a chore. Additionally, whoever thought that giving Link a stamina bar was a good idea should be fired. </p>
<p>I do enjoy Skyward Sword, don&#8217;t get me wrong, but I really would have appreciated a &#8220;Yes, I&#8217;ve played Zelda&#8221; option somewhere along the way so I could just get into the game. This might just be me, but I think they way the tutorial was done was pretty shoddy. What do you guys think? Did Skyward Sword drag a little bit in the beginning? What other games have done this for you?</p>
<hr />
<p><small> Mitch for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/10/skyward-sword-and-the-problem-with-pacing/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/10/skyward-sword-and-the-problem-with-pacing/#comments">5 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/10/skyward-sword-and-the-problem-with-pacing/&title=Skyward Sword and the Problem with Pacing">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/legend-of-zelda-skyward-sword/" rel="tag">legend of zelda skyward sword</a>, <a href="http://nickcomardo.com/gsworking/tag/skyward-sword/" rel="tag">skyward sword</a>, <a href="http://nickcomardo.com/gsworking/tag/skyward-sword-pacing/" rel="tag">skyward sword pacing</a>, <a href="http://nickcomardo.com/gsworking/tag/video-game-pacing/" rel="tag">video game pacing</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/10/skyward-sword-and-the-problem-with-pacing/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Art of Video Game Photography</title>
		<link>http://nickcomardo.com/gsworking/2012/01/09/the-art-of-video-game-photography/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/09/the-art-of-video-game-photography/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 01:29:39 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[Classics]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[dead end thrills]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[video game art]]></category>
		<category><![CDATA[video game screenshots]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=17974</guid>
		<description><![CDATA[
If you&#8217;re ever looking for some ammunition in the (admittedly tired) ongoing discussion about whether or not games can be counted as art, I&#8217;d suggest you load your gun with a number of bullets from Dead End Thrills. What is Dead End Thrills? Basically, it&#8217;s a site devoted almost completely to the idea of video game photography &#8211; applying real-world photography techniques to showcase the artistic nature of video games. It&#8217;s not just as simple as that, though.
Applying the principles of real world photography to the virtual worlds of games ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/mario-galaxies.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/mario-galaxies.jpg" alt="Mario Galaxies" title="mario-galaxies" width="500" height="249" class="alignnone size-full wp-image-18028" /></a></p>
<p>If you&#8217;re ever looking for some ammunition in the (admittedly tired) ongoing discussion about whether or not games can be counted as art, I&#8217;d suggest you load your gun with a number of bullets from <a href="http://deadendthrills.com/" target="_blank">Dead End Thrills</a>. What is Dead End Thrills? Basically, it&#8217;s a site devoted almost completely to the idea of video game photography &#8211; applying real-world photography techniques to showcase the artistic nature of video games. It&#8217;s not just as simple as that, though.</p>
<blockquote><p>Applying the principles of real world photography to the virtual worlds of games is just part of the solution. Hacking and tweaking games to remove player model, HUD and restrictions on the camera are others. The toughest, though, is rendering games from throughout the 3D era, from Deus Ex to Crysis 2, at truly uncompromising quality. There is a massive difference between running a game with top-of-the-line antialiasing and quality settings, and running it with those same settings at resolutions far in excess today’s norms, using offline resampling to achieve perfect results. Only recently, and after extensive research, have such methods become possible.</p></blockquote>
<p>Technical stuff aside, the dude makes some pretty sweet pictures, including great desktops from Skyrim, Portal 2, Alice: The Madness Returns, Modern Warfare 2 and even an iPod/iPad collection. I highly recommend checking out his work and upgrading your desktop collection. </p>
<p>A little game for the comments: link your favorites. Go!</p>
<p><a href="http://deadendthrills.com/" target="_blank">Dead End Thrills</a></p>
<hr />
<p><small> Eddy for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/09/the-art-of-video-game-photography/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/09/the-art-of-video-game-photography/#comments">6 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/09/the-art-of-video-game-photography/&title=The Art of Video Game Photography">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/dead-end-thrills/" rel="tag">dead end thrills</a>, <a href="http://nickcomardo.com/gsworking/tag/ipad/" rel="tag">ipad</a>, <a href="http://nickcomardo.com/gsworking/tag/video-game-art/" rel="tag">video game art</a>, <a href="http://nickcomardo.com/gsworking/tag/video-game-screenshots/" rel="tag">video game screenshots</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/09/the-art-of-video-game-photography/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Revelations: Developers in Denial</title>
		<link>http://nickcomardo.com/gsworking/2012/01/08/revelations-developers-in-denial/</link>
		<comments>http://nickcomardo.com/gsworking/2012/01/08/revelations-developers-in-denial/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 21:21:23 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Gaming Theory]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Stealth]]></category>
		<category><![CDATA[XBox 360]]></category>
		<category><![CDATA[assassins creed revelations]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://nickcomardo.com/gsworking/?p=17978</guid>
		<description><![CDATA[
I should be over the annual Assassin&#8217;s Creed formula that Ubisoft has set into motion this generation. Sure, Assassin&#8217;s Creed 2 and Brotherhood both happened to be great games, but there&#8217;s no way that lightning can strike three times, right? That&#8217;s the gamble that we take by playing yearly re-hashes, and Assassin&#8217;s Creed: Revelations is no different.
So far, I&#8217;m actually enjoying the game quite a bit. It&#8217;s kind of a rinse and repeat job, but the promise of learning Desmond&#8217;s fate and seeing the close of the Ezio storyline certainly ...]]></description>
				<content:encoded><![CDATA[<p><a href="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/assassins-creed-revelations.jpg"><img src="http://nickcomardo.com/gsworking/wp-content/uploads/2012/01/assassins-creed-revelations.jpg" alt="Assassins Creed: Revelations" title="assassins-creed-revelations" width="501" height="259" class="alignnone size-full wp-image-18013" /></a></p>
<p>I should be over the annual Assassin&#8217;s Creed formula that Ubisoft has set into motion this generation. Sure, Assassin&#8217;s Creed 2 and Brotherhood both happened to be great games, but there&#8217;s no way that lightning can strike three times, right? That&#8217;s the gamble that we take by playing yearly re-hashes, and Assassin&#8217;s Creed: Revelations is no different.</p>
<p>So far, I&#8217;m actually enjoying the game quite a bit. It&#8217;s kind of a rinse and repeat job, but the promise of learning Desmond&#8217;s fate and seeing the close of the Ezio storyline certainly has me hooked, and I like to see Ezio as a bit of a grim, grizzled old man, complete with salt-and-pepper beard and all. To Ubisoft&#8217;s credit, they&#8217;ve done what they could to mix the gameplay up, but unfortunately, some of these additions are where the game&#8217;s cracks are most evident.Read the rest of <a href="http://nickcomardo.com/gsworking/2012/01/08/revelations-developers-in-denial/">Revelations: Developers in Denial</a> (242 words)</p>
<hr />
<p><small> Eddy for <a href="http://nickcomardo.com/gsworking">GamerSushi</a>, ©2012. |
<a href="http://nickcomardo.com/gsworking/2012/01/08/revelations-developers-in-denial/">Permalink</a> |
<a href="http://nickcomardo.com/gsworking/2012/01/08/revelations-developers-in-denial/#comments">7 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://nickcomardo.com/gsworking/2012/01/08/revelations-developers-in-denial/&title=Revelations: Developers in Denial">del.icio.us</a>
<br/>
Post tags: <a href="http://nickcomardo.com/gsworking/tag/assassins-creed-revelations/" rel="tag">assassins creed revelations</a>, <a href="http://nickcomardo.com/gsworking/tag/ubisoft/" rel="tag">ubisoft</a><br/>
</small></p>]]></content:encoded>
			<wfw:commentRss>http://nickcomardo.com/gsworking/2012/01/08/revelations-developers-in-denial/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>
